![]() ![]() ![]() This will also make it so the defenders don't have to defend 24/7 and the attackers don't have to attack 24/7, I'm happy with this. Villians and capture the flag even but not galactic assault style objective game modes. I'm sure they'll have a small team death match and heroes vs. IT'S actually a very clever idea to almost combine different game modes into one without having to split the player base between game modes. The objectives will just vary between protecting, attacking, guiding, capturing, planting a bomb, trying to defuse it, etc etc. On hoth for example maybe you have to start by taking the hanger and then guiding a bomb to final objective or something along those lines. What I beleive Dennis means is that not every galactic assault is the same, the objectives vary from map to map despite being the same game mode. The galactic assault we saw Theed was guiding the troop transport to blow open the palace walls and then having to capture the place but firstly controlling two switches and then finally taking a final room. In battlefront 1 the main mode seemed to be walker assault, on every map with this game mode you had to defend or attack the walker as it approaches its final objective. Well I don't think he means it quite how you're thinking of it. ![]()
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